Global script functions

Many features of ghost.zh require global script support. If you don't want to use the provided GhostZHActiveScript, you just need to add a few functions into whatever global script you do use.

Combined

The simpler option is to use these three functions. These provide all functionality and will continue to work if more functions are ever added in the future.

void StartGhostZH()
Call this before the global script's main loop.
void UpdateGhostZH1()
Call this in the global script's main loop before Waitdraw().
void UpdateGhostZH2()
Call this in the global script's main loop after Waitdraw().

Separate

These are the functions used internally by those listed above. Calling these individually lets you leave out functionality you don't need, but it's possible a future ghost.zh update will require updating the script.

void InitializeGhostZHData()

Initializes internal counters and data.

Call before the main loop of the global script.

void UpdateGhostZHData1()
void UpdateGhostZHData2()

Updates counters and internal data.

Call UpdateGhostZHData1() in the main loop before Waitdraw() and UpdateGhostZHData2() after Waitdraw().

void UpdateEWeapon(eweapon wpn)

This must be called on eweapons each frame to enable the special behaviors provided by ghost.zh.

Call in the main loop before Waitdraw().

void UpdateEWeapons()

Runs UpdateEWeapon() on all eweapons onscreen.

Call in the main loop before Waitdraw().

void CleanUpGhostFFCs()

Hides enemy FFCs when Link dies. If __GH_USE_DRAWCOMBO is enabled, this function does nothing.

Call in the main loop before Waitdraw() and after anything that would save Link from dying when Link->HP<=0.

void DrawGhostFFCs()

Draws enemy combos if __GH_USE_DRAWCOMBO is enabled and draws additional combos regardless. If __GH_USE_DRAWCOMBO is disabled and no scripts use Ghost_AddCombo(), this function does nothing.

Call in the main loop after Waitdraw().

void AutoGhost()

Detects AutoGhost enemies and sets up FFCs for them.

Call in the main loop after Waitdraw().