Using a tileset#

This tutorial explains how to start using a tileset.

To start, select the File > New option in the editor (this dialog is also shown when you open the editor for the very first time). This dialog is where you create your own .qst file, and this is the time to decide what tileset to use.

Packaged tilesets#

Currently, ZQuest Classic comes packaged with two tilesets: Cambria and Classic.

  • Cambria is a modern tileset based on Zelda 1 with a bunch of custom sprites and quality of life additions.

  • Classic is a tileset which is mostly Zelda 1 sprites. The tileset is simpler.

Either option is solid if you just want to get your feet wet with the program. If you can’t decide what to pick, start with Cambria.

Using other tilesets#

Many tilesets can be found on the PureZC database. To use any of these tilesets:

  1. Download the .qst file from PureZC.

    • If the tileset comes in a zip folder, you will need to unzip it!

  2. Create a project folder.

    • Not strictly necessary (you can save your .qst file anywhere), but it’s good to keep everything for a specific project in one folder. Best to do this from the start.

  3. Create a new quest file.

    • At the top of the screen, select File > New > Choose from disk.

    • Navigate to the quest file and open it.

    • Save this quest file in your new project folder.

Legacy method#

You can always just load the tileset using the File > Open dialog.

  1. Download the tileset.

  2. Click File > Open, select the tileset .qst file.

  3. Click File > Save As, save the quest file in your project folder.

Older versions of the program don’t have a dedicated dialog for selecting a tileset, so this is the only option for those releases.


You are now ready to start building your quest!