bitmap#

A 2D canvas of pixels for drawing to.

Variables#

const int

Width

const int

Height

Constructors#

bitmap

bitmap(int width = 256, int height = 256)

Functions#

int

GetPixel(int x, int y)

int

CountColor(bitmap mask, int x, int y, int checkColor, int maskColor = -1)

void

Rectangle(int layer, int x, int y, int x2, int y2, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool fill = true, int opacity = 128)

void

Circle(int layer, int x, int y, int radius, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool fill = true, int opacity = 128)

void

Arc(int layer, int x, int y, int radius, int startangle, int endangle, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool closed = true, bool fill = true, int opacity = 128)

void

Ellipse(int layer, int x, int y, int xradius, int yradius, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool fill = true, int opacity = 128)

void

Line(int layer, int x, int y, int x2, int y2, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, int opacity = 128)

void

Spline(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color, int opacity = 1)

void

PutPixel(int layer, int x, int y, int color, int rx = 0, int ry = 0, int rangle = 0, int opacity = 128)

void

DrawCharacter(int layer, int x, int y, int font, int color, int background_color, int width, int height, char32 char, int opacity = 128)

void

DrawInteger(int layer, int x, int y, int font, int color, int background_color, int width, int height, int number, int number_decimal_places = 0, int opacity = 128)

void

DrawTile(int layer, int x, int y, int tile, int blockw, int blockh, int cset, int xscale = -1, int yscale = -1, int rx = 0, int ry = 0, int rangle = 0, int flip = 0, bool transparency = true, int opacity = 128)

void

DrawTileCloaked(int layer, int x, int y, int tile, int blockw, int blockh, int flip = 0)

void

DrawCombo(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9 = -1, int arg10 = -1, int arg11 = 0, int arg12 = 0, int arg13 = 0, int arg14 = 0, bool arg15 = true, int arg16 = 128)

void

DrawComboCloaked(int layer, int x, int y, int combo, int tilewidth, int tileheight, int flip = 0)

void

Quad(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int w, int h, int cset, int flip, int texture, int render_mode, bitmap render_source = < bitmap > 0)

void

Triangle(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int w, int h, int cset, int flip, int texture, int render_mode, bitmap render_source)

void

Quad3D(int layer, int pos, int uv, int cset, int size, int flip, int texture, int polytype, bitmap render_source)

void

Triangle3D(int layer, int pos, int uv, int csets, int size, int flip, int tile, int polytype, bitmap render_source)

void

FastTile(int layer, int x, int y, int tile, int cset, int opacity = 128)

void

FastCombo(int layer, int x, int y, int combo, int cset, int opacity = 128)

void

DrawString(int layer, int x, int y, int font, int color, int background_color, int format, char32[] str, int opacity = 128)

void

DrawString(int layer, int x, int y, int font, int color, int background_color, int format, char32[] str, int opacity, int shadow_type, int shadow_color)

void

DrawLayer(int layer, int source_map, int source_screen, int source_layer, int x, int y, int rotation = 0, int opacity = 128)

void

DrawScreen(int layer, int map, int source_screen, int x, int y, int rotation = 0)

void

Blit(int layer, untyped target, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true)

void

BlitTo(int layer, untyped source, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true)

void

TileBlit(int layer, int tile, int cset, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true)

void

ComboBlit(int layer, int combo, int cset, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true)

void

DrawPlane(int layer, untyped src, int src_x, int src_y, int dest_x, int dest_y, int dest_w, int dest_h, int space_z, int horizon, int scale_x = 1, int scale_y = 1, bool mask = true)

bool

isValid()

bool

isAllocated()

void

Write(int layer, char32[] filename, bool allow_overwrite = false)

void

Read(int layer, char32[] filename)

void

Create(int layer = 0, int width = 256, int height = 256)

void

Polygon(int layer, int num_points, int[] vertices, int colour, int opacity = 128)

void

ClearToColor(int layer, int color)

void

Free() deprecated

void

Own()

void

DrawFrame(int layer, int x, int y, int tile, int cset, int width, int height, bool overlay = true, int opacity = 128)

void

WriteTile(int layer, int x, int y, int tile, bool is8bit = true, bool mask = false)

void

Dither(int layer, bitmap mask, int color, int ditherType, int ditherArg)

void

ReplaceColors(int layer, int color, int startCol, int endCol)

void

ShiftColors(int layer, int shift, int startCol, int endCol)

void

MaskedDraw(int layer, bitmap mask, int color)

void

MaskedDraw(int layer, bitmap mask, int color, int maskColor)

void

MaskedDraw(int layer, bitmap mask, int color, int startMaskColor, int endMaskColor)

void

MaskedBlit(int layer, bitmap mask, bitmap pattern, bool repeatPattern)

void

MaskedBlit(int layer, bitmap mask, bitmap pattern, bool repeatPattern, int maskColor)

void

MaskedBlit(int layer, bitmap mask, bitmap pattern, bool repeatPattern, int startMaskColor, int endMaskColor)

void

Clear(int layer = 0)

void

DrawScreenSolid(int layer, int map, int source_screen, int x, int y, int rotation = 0)

void

DrawScreenSolidity(int layer, int map, int source_screen, int x, int y, int rotation = 0)

void

DrawScreenComboTypes(int layer, int map, int source_screen, int x, int y, int rotation = 0)

void

DrawScreenComboFlags(int layer, int map, int source_screen, int x, int y, int rotation = 0)

void

DrawScreenComboIFlags(int layer, int map, int source_screen, int x, int y, int rotation = 0)

void

DrawLayerSolid(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)

void

DrawLayerSolidity(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)

void

DrawLayerComboTypes(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)

void

DrawLayerComboFlags(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)

void

DrawLayerComboIFlags(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)

Variable descriptions#

const int Width ๐Ÿ”— Source

The width of the bitmap *at the start of this frame* in pixels.


const int Height ๐Ÿ”— Source

The height of the bitmap *at the start of this frame* in pixels.


Constructor descriptions#

bitmap bitmap(int width = 256, int height = 256) ๐Ÿ”— Source


Function descriptions#

int GetPixel(int x, int y) ๐Ÿ”— Source

Returns the palette index at the given position on the bitmap *at the start of the frame*.


int CountColor(bitmap mask, int x, int y, int checkColor, int maskColor = -1) ๐Ÿ”— Source

Checks the area of this bitmap specified by the area on the mask bitmap which matches the maskColor. For a maskColor of -1, all non-zero values will match.


void Rectangle(int layer, int x, int y, int x2, int y2, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool fill = true, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->Rectangle(), but it draws to a target bitmap.


void Circle(int layer, int x, int y, int radius, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool fill = true, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->Circle(), but it draws to a target bitmap.


void Arc(int layer, int x, int y, int radius, int startangle, int endangle, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool closed = true, bool fill = true, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->Arc(), but it draws to a target bitmap.


void Ellipse(int layer, int x, int y, int xradius, int yradius, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, bool fill = true, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->Ellipse(), but it draws to a target bitmap.


void Line(int layer, int x, int y, int x2, int y2, int color, int scale = 1, int rx = 0, int ry = 0, int rangle = 0, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->Line(), but it draws to a target bitmap.


void Spline(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color, int opacity = 1) ๐Ÿ”— Source

Identical to Screen->Spline(), but it draws to a target bitmap.


void PutPixel(int layer, int x, int y, int color, int rx = 0, int ry = 0, int rangle = 0, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->PutPixel(), but it draws to a target bitmap.


void DrawCharacter(int layer, int x, int y, int font, int color, int background_color, int width, int height, char32 char, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->DrawCharacter(), but it draws to a target bitmap.


void DrawInteger(int layer, int x, int y, int font, int color, int background_color, int width, int height, int number, int number_decimal_places = 0, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->DrawInteger(), but it draws to a target bitmap.


void DrawTile(int layer, int x, int y, int tile, int blockw, int blockh, int cset, int xscale = -1, int yscale = -1, int rx = 0, int ry = 0, int rangle = 0, int flip = 0, bool transparency = true, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->DrawTile(), but it draws to a target bitmap.


void DrawTileCloaked(int layer, int x, int y, int tile, int blockw, int blockh, int flip = 0) ๐Ÿ”— Source

Identical to Screen->DrawTileCloaked(), but it draws to a target bitmap.


void DrawCombo(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9 = -1, int arg10 = -1, int arg11 = 0, int arg12 = 0, int arg13 = 0, int arg14 = 0, bool arg15 = true, int arg16 = 128) ๐Ÿ”— Source


void DrawComboCloaked(int layer, int x, int y, int combo, int tilewidth, int tileheight, int flip = 0) ๐Ÿ”— Source

Identical to Screen->DrawComboCloaked(), but it draws to a target bitmap.


void Quad(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int w, int h, int cset, int flip, int texture, int render_mode, bitmap render_source = < bitmap > 0) ๐Ÿ”— Source

Identical to Screen->Quad(), but it draws to a target bitmap, and you can specify a bitmap as your texture.

Pass the bitmap pointer that you want to use to โ€˜bitmap render_sourceโ€™.

If you do not wish to use a bitmap as a texture, pass NULL to the arg โ€˜bitmap render_sourceโ€™.

Use PT_TEXTURE or a similar polytype, to render your bitmap as a texture.

For bitmap textures, specify the exact height and width of the texture as args โ€˜wโ€™ and โ€˜hโ€™.

If rendering a bitmap as a texture, the โ€˜hโ€™ and โ€˜wโ€™ args need not be a power of 2.

If bitmap render_source != NULL, then it will use this as the texture, instead of a tile or combo.

If the pointer supplied to render_source is invalid (contains no data), then this function will default to using a tile.


void Triangle(int layer, int x1, int y1, int x2, int y2, int x3, int y3, int w, int h, int cset, int flip, int texture, int render_mode, bitmap render_source) ๐Ÿ”— Source


void Quad3D(int layer, int pos, int uv, int cset, int size, int flip, int texture, int polytype, bitmap render_source) ๐Ÿ”— Source

Identical to Screen->Quad(), but it draws to a target bitmap, and you can specify a bitmap as your texture.

Pass the bitmap pointer that you want to use to render_source.

If you do not wish to use a bitmap as a texture, pass NULL to the arg render_source.

Use PT_TEXTURE or a similar polytype, to render your bitmap as a texture.

For bitmap textures, specify the exact height and width of the texture as args โ€˜wโ€™ and โ€˜hโ€™.

If rendering a bitmap as a texture, the โ€˜hโ€™ and โ€˜wโ€™ args need not be a power of 2.

If render_source != NULL, then it will use this as the texture, instead of a tile or combo.

If the pointer supplied to render_source is invalid (contains no data), then this function will default to using a tile.


void Triangle3D(int layer, int pos, int uv, int csets, int size, int flip, int tile, int polytype, bitmap render_source) ๐Ÿ”— Source


void FastTile(int layer, int x, int y, int tile, int cset, int opacity = 128) ๐Ÿ”— Source

Draws the specified tile in the specified cset, with the upper-left at (x,y).


void FastCombo(int layer, int x, int y, int combo, int cset, int opacity = 128) ๐Ÿ”— Source

As Screen->FastTile(), for the current tile of combo.


void DrawString(int layer, int x, int y, int font, int color, int background_color, int format, char32[] str, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->DrawString(), but it draws to a target bitmap.


void DrawString(int layer, int x, int y, int font, int color, int background_color, int format, char32[] str, int opacity, int shadow_type, int shadow_color) ๐Ÿ”— Source

Identical to Screen->DrawString(), but it draws to a target bitmap.


void DrawLayer(int layer, int source_map, int source_screen, int source_layer, int x, int y, int rotation = 0, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->DrawLayer(), but it draws to a target bitmap.


void DrawScreen(int layer, int map, int source_screen, int x, int y, int rotation = 0) ๐Ÿ”— Source


void Blit(int layer, untyped target, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true) ๐Ÿ”— Source

BLITS THE BITMAP ON POINTER โ€˜bโ€™ TO A TARGET BITMAP.

Like Screen->DrawBitmapEx(), except that it draws FROM an initialised bitmap pointer, TO a target bitmap, which may be a user-created bitmap, or it may be the screen.

To draw to the screen, or to one of the old system bitmaps, use the RT_* value from std_constants.zh as the argument to โ€˜bitmap targetโ€™.

To draw to a user created bitmap, pass its pointer to โ€˜bitmap targetโ€™.

Blit supports multiple MODES, ORโ€™d together as a bitmask:

const int BITDX_NORMAL = 0;
const int BITDX_TRANS = 0x01; //Translucent
const int BITDX_PIVOT = 0x02; //THe sprite will rotate at a specific
point, instead of its center. const int BITDX_HFLIP = 0x04; //Horizontal
Flip const int BITDX_VFLIP = 0x08; //Vertical Flip.

You can also set a pivot point for the rotation, using int cx and int cy

If these are non-zero, the rotation anchor point will center on these coordinates.

You may specify a colour to int lit to use a lit mode. This tints the entire bitmap using that colour index of the main palette.


void BlitTo(int layer, untyped source, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true) ๐Ÿ”— Source

BLITS ANOTHER BITMAP TO THE POINTER โ€˜bโ€™.

As Blit(), except that it draws TO an initialised bitmap pointer,

FROM a source bitmap, which may be a user-created bitmap, or it may be the screen.

To draw to the screen, or to one of the old system bitmaps, use the RT_* value from std_constants.zh

as the argument to โ€˜bitmap sourceโ€™.

To draw from a user created bitmap, pass its pointer to โ€˜bitmap source.

BlitTo supports multiple MODES, ORโ€™d together as a bitmask:

const int BITDX_NORMAL = 0;
const int BITDX_TRANS = 0x01; //Translucent
const int BITDX_PIVOT = 0x02; //THe sprite will rotate at a specific
point, instead of its center. const int BITDX_HFLIP = 0x04; //Horizontal
Flip const int BITDX_VFLIP = 0x08; //Vertical Flip.

You can also set a pivot point for the rotation, using โ€˜int cxโ€™ and โ€˜int cyโ€™

If these are non-zero, the rotation anchor point will center on these coordinates.

You may specify a colour to โ€˜int litโ€™ to use a lit mode. This tints the entire bitmap using that colour index of the main palette.


void TileBlit(int layer, int tile, int cset, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true) ๐Ÿ”— Source

As โ€˜BlitToโ€™, but draws from a tile instead of a bitmap

Blit supports multiple MODES, ORโ€™d together as a bitmask:

const int BITDX_NORMAL = 0;
const int BITDX_TRANS = 0x01; //Translucent
const int BITDX_PIVOT = 0x02; //THe sprite will rotate at a specific
point, instead of its center. const int BITDX_HFLIP = 0x04; //Horizontal
Flip const int BITDX_VFLIP = 0x08; //Vertical Flip.

You can also set a pivot point for the rotation, using โ€˜int cxโ€™ and โ€˜int cyโ€™

If these are non-zero, the rotation anchor point will center on these coordinates.

You may specify a colour to โ€˜int litโ€™ to use a lit mode. This tints the entire bitmap using that colour index of the main palette.


void ComboBlit(int layer, int combo, int cset, int source_x, int source_y, int source_w, int source_h, int dest_x, int dest_y, int dest_w, int dest_h, int rotation = 0, int cx = 0, int cy = 0, int mode = 0, int lit = 0, bool mask = true) ๐Ÿ”— Source

As โ€˜TileBlitโ€™, but uses the current tile of a specified combo.

Blit supports multiple MODES, ORโ€™d together as a bitmask:

const int BITDX_NORMAL = 0;
const int BITDX_TRANS = 0x01; //Translucent
const int BITDX_PIVOT = 0x02; //THe sprite will rotate at a specific
point, instead of its center. const int BITDX_HFLIP = 0x04; //Horizontal
Flip const int BITDX_VFLIP = 0x08; //Vertical Flip.

You can also set a pivot point for the rotation, using โ€˜int cxโ€™ and โ€˜int cyโ€™

If these are non-zero, the rotation anchor point will center on these coordinates.

You may specify a colour to โ€˜int litโ€™ to use a lit mode. This tints the entire bitmap using that colour index of the main palette.


void DrawPlane(int layer, untyped src, int src_x, int src_y, int dest_x, int dest_y, int dest_w, int dest_h, int space_z, int horizon, int scale_x = 1, int scale_y = 1, bool mask = true) ๐Ÿ”— Source

Draws a scaled โ€˜Mode 7โ€™ style effect, line-by-line, where each raster is scaled down toward a horizon point.


bool isValid() ๐Ÿ”— Source

Returns true if the bitmap pointer has been created to be drawn to.


bool isAllocated() ๐Ÿ”— Source

Returns true if the bitmap pointer has been allocated for use.


void Write(int layer, char32[] filename, bool allow_overwrite = false) ๐Ÿ”— Source

Writes from the bitmap to the specified image file. Requires one of: .png,``.gif``,``pcx``,``.tgx``,``.bmp``. Fails otherwise.


void Read(int layer, char32[] filename) ๐Ÿ”— Source

Reads from the specified image file into the bitmap. Read() will fail if:


void Create(int layer = 0, int width = 256, int height = 256) ๐Ÿ”— Source

Creates a bitmap on the pointer of width x height, destroying any data that was previously on the pointer.


void Polygon(int layer, int num_points, int[] vertices, int colour, int opacity = 128) ๐Ÿ”— Source


void ClearToColor(int layer, int color) ๐Ÿ”— Source

Clears the bitmap to the specified color on the specified layer timing.


void Free() ๐Ÿ”— Source

De-allocates this bitmap pointer, so that itsโ€™ pointer ID may be re-used. You may only have a limited number of bitmap pointers active at a time; freeing them when you are done with them helps not reach the limit.

Warning

Deprecated! Free() no longer does anything as of ZC 3.0. Objects are now freed automatically.


void Own() ๐Ÿ”— Source

Grants โ€˜Ownershipโ€™ of the bitmap pointer to the script that calls this function. When the script with โ€˜Ownershipโ€™ terminates (at the same time itsโ€™ local arrays are deallocated), this bitmap pointer will automatically be โ€˜Free()โ€™d.


void DrawFrame(int layer, int x, int y, int tile, int cset, int width, int height, bool overlay = true, int opacity = 128) ๐Ÿ”— Source

Identical to Screen->DrawFrame(), but it draws to a target bitmap.


void WriteTile(int layer, int x, int y, int tile, bool is8bit = true, bool mask = false) ๐Ÿ”— Source

Writes a 16x16 area from the bitmap to the tile tile. The tileโ€™s 8-bit status will be set to the value of is8bit. If mask is true, the draw will be an Overlay- otherwise it will overwrite.


void Dither(int layer, bitmap mask, int color, int ditherType, int ditherArg) ๐Ÿ”— Source

Draws color onto the bitmap on pixels that are non-color-0 on the mask bitmap, based on the Identical to Screen->Rectangle(), but it draws to a target bitmap.


void ReplaceColors(int layer, int color, int startCol, int endCol) ๐Ÿ”— Source

Replaces colors that are startCol <= color <= endCol.


void ShiftColors(int layer, int shift, int startCol, int endCol) ๐Ÿ”— Source

Shifts colors that are >= startCol and <= endCol by adding shift to them.


void MaskedDraw(int layer, bitmap mask, int color) ๐Ÿ”— Source

Draws color to this bitmap, in the area specified by the mask by its non-zero pixels.


void MaskedDraw(int layer, bitmap mask, int color, int maskColor) ๐Ÿ”— Source

Draws color to this bitmap, in the area specified by the mask. Any pixel on the mask which matches the maskColor will be drawn.


void MaskedDraw(int layer, bitmap mask, int color, int startMaskColor, int endMaskColor) ๐Ÿ”— Source

Draws color to this bitmap, in the area specified by the mask. Any pixel on the mask which between startMaskColor and endMaskColor will be drawn.


void MaskedBlit(int layer, bitmap mask, bitmap pattern, bool repeatPattern) ๐Ÿ”— Source

Same as MaskedDraw(), except instead of drawing a specified color to this bitmap, it draws from a pattern bitmap.


void MaskedBlit(int layer, bitmap mask, bitmap pattern, bool repeatPattern, int maskColor) ๐Ÿ”— Source

Same as MaskedDraw(), except instead of drawing a specified color to this bitmap, it draws from a pattern bitmap.


void MaskedBlit(int layer, bitmap mask, bitmap pattern, bool repeatPattern, int startMaskColor, int endMaskColor) ๐Ÿ”— Source

Same as MaskedDraw(), except instead of drawing a specified color to this bitmap, it draws from a pattern bitmap.


void Clear(int layer = 0) ๐Ÿ”— Source

Clears the bitmap to color 0 on the specified layer timing.


void DrawScreenSolid(int layer, int map, int source_screen, int x, int y, int rotation = 0) ๐Ÿ”— Source


void DrawScreenSolidity(int layer, int map, int source_screen, int x, int y, int rotation = 0) ๐Ÿ”— Source


void DrawScreenComboTypes(int layer, int map, int source_screen, int x, int y, int rotation = 0) ๐Ÿ”— Source


void DrawScreenComboFlags(int layer, int map, int source_screen, int x, int y, int rotation = 0) ๐Ÿ”— Source


void DrawScreenComboIFlags(int layer, int map, int source_screen, int x, int y, int rotation = 0) ๐Ÿ”— Source


void DrawLayerSolid(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) ๐Ÿ”— Source


void DrawLayerSolidity(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) ๐Ÿ”— Source


void DrawLayerComboTypes(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) ๐Ÿ”— Source


void DrawLayerComboFlags(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) ๐Ÿ”— Source


void DrawLayerComboIFlags(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) ๐Ÿ”— Source