ffc#
Inherits: sprite
“Freeform combo” represent combos that may move freely around the screen, not tied to the grid.
Load with Screen->LoadFFC().
Variables#
int |
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int |
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int |
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int |
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int |
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int |
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int |
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bool[] |
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int |
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untyped[] |
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const int |
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int |
Functions#
Variable descriptions#
The combo used by the FFC for its visuals and type.
The FFC script ID running on this FFC.
The time in frames before the FFC will begin moving.
X velocity.
Y velocity.
X acceleration.
Y acceleration.
The hitbox width, in pixels (1 to 64), of the FFC. Unless the FFC is ffc::Flags[], the type of its combo will affect this area. NOTE: Not all combo types function when placed on FFCs.
The hitbox height, in pixels (1 to 64), of the FFC. Unless the FFC is ffc::Flags[], the type of its combo will affect this area. NOTE: Not all combo types function when placed on FFCs.
Represents the ID of another FFC this one is ‘linked’ to.
The 8 InitD[] parameters for the FFC’s script.
the screen index of the FFC.
Function descriptions#
Grants ‘Ownership’ of the parameter object to the ffc.
Grants ‘Ownership’ of the parameter object to the ffc.
Grants ‘Ownership’ of the parameter object to the ffc.
void Own(directory b) 🔗 Source
Grants ‘Ownership’ of the parameter object to the ffc.
Grants ‘Ownership’ of the parameter object to the ffc.
Grants ‘Ownership’ of the parameter object to the ffc.
void OwnArray(untyped array) 🔗 Source
Grants ‘Ownership’ of the parameter object to the ffc.
void OwnObject(untyped object) 🔗 Source
Grants ‘Ownership’ of the parameter object to the ffc.