ghostBasedMovement.zh#
Functions#
int |
GhostBasedMovement::ConstWalk4(npc n, int counter, bool flying = |
int |
GhostBasedMovement::ConstWalk4(npc n, int counter, int step, int rate, int homing, int hunger, bool flying = |
int |
GhostBasedMovement::ConstWalk8(npc n, int counter, bool flying = |
int |
GhostBasedMovement::ConstWalk8(npc n, int counter, int step, int rate, int homing, int hunger, bool flying = |
int |
GhostBasedMovement::HaltWalk4(npc n, int counter, bool flying = |
int |
GhostBasedMovement::HaltWalk4(npc n, int counter, int step, int rate, int homing, int hunger, int haltRate, int haltTime = |
int |
GhostBasedMovement::VarWalk8(npc n, int counter, bool flying = |
int |
GhostBasedMovement::VarWalk8(npc n, int counter, int step, int rate, int homing, int hunger, int turnCheckTime, bool flying = |
int |
GhostBasedMovement::FloatWalk(npc n, int counter, int step, int rate, int homing, int hunger, int turnCheckTime, int accelTime, int accelAmount, int accelSteps, int restTime) |
void |
|
int |
GhostBasedMovement::LinedUp(npc n, int range, bool eightWay) |
void |
GhostBasedMovement::PickDir4(npc n, int rate, int homing, int hunger) |
void |
GhostBasedMovement::PickDir8(npc n, int rate, int homing, int hunger) |
bool |
Function descriptions#
int GhostBasedMovement::ConstWalk4(npc n, int counter, bool flying = false) π Source
Pass a variable for the βcounterβ param which is initialized to -1,
and assign the return from the function back to the counter variable.
Ex:
int counter = -1;
counter = ConstWalk4(n, counter);
int GhostBasedMovement::ConstWalk4(npc n, int counter, int step, int rate, int homing, int hunger, bool flying = false) π Source
int GhostBasedMovement::ConstWalk8(npc n, int counter, bool flying = false) π Source
int GhostBasedMovement::ConstWalk8(npc n, int counter, int step, int rate, int homing, int hunger, bool flying = false) π Source
int GhostBasedMovement::HaltWalk4(npc n, int counter, bool flying = false) π Source
int GhostBasedMovement::HaltWalk4(npc n, int counter, int step, int rate, int homing, int hunger, int haltRate, int haltTime = 48, bool flying = false) π Source
int GhostBasedMovement::VarWalk8(npc n, int counter, bool flying = false) π Source
int GhostBasedMovement::VarWalk8(npc n, int counter, int step, int rate, int homing, int hunger, int turnCheckTime, bool flying = false) π Source
int GhostBasedMovement::FloatWalk(npc n, int counter, int step, int rate, int homing, int hunger, int turnCheckTime, int accelTime, int accelAmount, int accelSteps, int restTime) π Source
void GhostBasedMovement::FixCoords(npc n) π Source
int GhostBasedMovement::LinedUp(npc n, int range, bool eightWay) π Source
void GhostBasedMovement::PickDir4(npc n, int rate, int homing, int hunger) π Source
void GhostBasedMovement::PickDir8(npc n, int rate, int homing, int hunger) π Source