ghost2_eweaponDeath.zh#

Functions#

Function descriptions#

void __DoEWeaponDeathPrototype(eweapon wpn) πŸ”— Source

ghost.zh Version 2.8.15 All the EWeapon death effect functions are in this file.



void __DoEWeaponDeathExplode(eweapon wpn) πŸ”— Source

Some of these could probably be combined…


void __DoEWeaponDeathSBombExplode(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath4FireballsHV(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath4FireballsDiag(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath4FireballsRand(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath8Fireballs(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath4FiresHV(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath4FiresDiag(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath4FiresRand(eweapon wpn) πŸ”— Source


void __DoEWeaponDeath8Fires(eweapon wpn) πŸ”— Source


void __DoEWeaponDeathSingleFire(eweapon wpn) πŸ”— Source


void __DoEWeaponDeathSpawnNPC(eweapon wpn) πŸ”— Source


void __DoEWeaponDeathRunScript(eweapon wpn) πŸ”— Source