ghost2_init.zh#
Functions#
void |
Ghost_Init(ffc this, npc ghost) |
Ghost_InitCreate(ffc this, int enemyID) |
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Ghost_InitCreateAt(ffc this, int enemyID, int x, int y) |
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Ghost_InitWait(ffc this, int enemyIndex, bool useEnemyPos) |
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Ghost_InitWait2(ffc this, int enemyID, bool useEnemyPos) |
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Ghost_InitSpawn(ffc this, int enemyID) |
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Ghost_InitAutoGhost(ffc this, int enemyID) |
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void |
__Ghost_InitInternal(ffc this, npc ghost, bool useEnemyPos, int combo, int cset) |
Function descriptions#
void Ghost_Init(ffc this, npc ghost) 🔗 Source
npc Ghost_InitCreate(ffc this, int enemyID) 🔗 Source
npc Ghost_InitCreateAt(ffc this, int enemyID, int x, int y) 🔗 Source
npc Ghost_InitWait(ffc this, int enemyIndex, bool useEnemyPos) 🔗 Source
npc Ghost_InitWait2(ffc this, int enemyID, bool useEnemyPos) 🔗 Source
npc Ghost_InitSpawn(ffc this, int enemyID) 🔗 Source
npc Ghost_InitAutoGhost(ffc this, int enemyID) 🔗 Source
void __Ghost_InitInternal(ffc this, npc ghost, bool useEnemyPos, int combo, int cset) 🔗 Source
Does the actual initialization for the init functions