ghost2_init.zh#
Functions#
| void | Ghost_Init(ffc this, npc ghost) | 
| Ghost_InitCreate(ffc this, int enemyID) | |
| Ghost_InitCreateAt(ffc this, int enemyID, int x, int y) | |
| Ghost_InitWait(ffc this, int enemyIndex, bool useEnemyPos) | |
| Ghost_InitWait2(ffc this, int enemyID, bool useEnemyPos) | |
| Ghost_InitSpawn(ffc this, int enemyID) | |
| Ghost_InitAutoGhost(ffc this, int enemyID) | |
| void | __Ghost_InitInternal(ffc this, npc ghost, bool useEnemyPos, int combo, int cset) | 
Function descriptions#
void Ghost_Init(ffc this, npc ghost) 🔗 Source
npc Ghost_InitCreate(ffc this, int enemyID) 🔗 Source
npc Ghost_InitCreateAt(ffc this, int enemyID, int x, int y) 🔗 Source
npc Ghost_InitWait(ffc this, int enemyIndex, bool useEnemyPos) 🔗 Source
npc Ghost_InitWait2(ffc this, int enemyID, bool useEnemyPos) 🔗 Source
npc Ghost_InitSpawn(ffc this, int enemyID) 🔗 Source
npc Ghost_InitAutoGhost(ffc this, int enemyID) 🔗 Source
void __Ghost_InitInternal(ffc this, npc ghost, bool useEnemyPos, int combo, int cset) 🔗 Source
Does the actual initialization for the init functions
