tango_drawing.zh#

Functions#

int

__Tango_PutChar(int character, int[] font, int cset, int color, int tileOffset, int x, int y, int layer)

void

__Tango_DrawToScreen()

void

__Tango_DrawColorBackdrop(int styleStart, int x, int y)

void

__Tango_DrawTileBackdrop(int styleStart, int x, int y)

void

__Tango_DrawComboBackdrop(int styleStart, int x, int y)

void

__Tango_DrawComplexBackdrop(untyped[] backdrop, int x, int y)

void

__Tango_DrawFrameText(int type, int[] str, int[] font, int cset, int color, int x, int y)

void

__Tango_TransferText(int dataStart, int styleStart, int screenX, int screenY)

void

__Tango_DrawMoreIcon()

void

__Tango_DrawMenuCursor()

void

__Tango_DrawMenuScrollIndicators(int slotX, int slotY)

void

__Tango_ClearSlotBitmap(int slot)

Function descriptions#

int __Tango_PutChar(int character, int[] font, int cset, int color, int tileOffset, int x, int y, int layer) πŸ”— Source

Functions used to draw to the screen or an offscreen bitmap. Draws a single character and returns the width of the character drawn.


void __Tango_DrawToScreen() πŸ”— Source

Draws the current text slot.


void __Tango_DrawColorBackdrop(int styleStart, int x, int y) πŸ”— Source


void __Tango_DrawTileBackdrop(int styleStart, int x, int y) πŸ”— Source


void __Tango_DrawComboBackdrop(int styleStart, int x, int y) πŸ”— Source


void __Tango_DrawComplexBackdrop(untyped[] backdrop, int x, int y) πŸ”— Source


void __Tango_DrawFrameText(int type, int[] str, int[] font, int cset, int color, int x, int y) πŸ”— Source

Draws text for a complex backdrop


void __Tango_TransferText(int dataStart, int styleStart, int screenX, int screenY) πŸ”— Source

Transfers the printed text from the bitmap to the screen.


void __Tango_DrawMoreIcon() πŸ”— Source

Draw the β€œpress A” prompt if needed.


void __Tango_DrawMenuCursor() πŸ”— Source


void __Tango_DrawMenuScrollIndicators(int slotX, int slotY) πŸ”— Source


void __Tango_ClearSlotBitmap(int slot) πŸ”— Source

Clears a string’s area of the offscreen bitmap.