spritedata#

Represents animation sprite data found in the editor at Quest->Graphics->Sprites->Sprite Data. Load with Game->LoadSpriteData().

Variables#

const int

ID

int

Tile

int

CSet

int

FlashCSet

int

Frames

int

Speed

int

Type

bool[]

Flags

int

Misc

Variable descriptions#

const int ID πŸ”— Source

The sprite ID this spritedata is associated with.


int Tile πŸ”— Source

The tile of the sprite.


int CSet πŸ”— Source

The cset of the sprite.


int FlashCSet πŸ”— Source

The flash cset of the sprite.


int Frames πŸ”— Source

The frame count of the sprite.


int Speed πŸ”— Source

The speed of the sprite, in frames per frame


int Type πŸ”— Source

The β€˜Type’ field of the sprite.


bool[] Flags πŸ”— Source

The sprite’s flags. Use the SPRFL_ constants as indexes.


int Misc πŸ”— Source