spritedata#
Represents animation spritedata found in the editor at Quest->Graphics->Sprites->Sprite Data.
Load with Game->LoadSpriteData().
Variables#
Enumerations#
enum SpriteDataFlag: 🔗 Source
SpriteDataFlag SPRFL_AUTOFLASH = 0
SpriteDataFlag SPRFL_2PFLASH = 1
SpriteDataFlag SPRFL_HFLIP = 2
SpriteDataFlag SPRFL_VFLIP = 3
SpriteDataFlag SPRFL_BEHIND = 4
SpriteDataFlag NUM_SPRFL = 5
Variable descriptions#
The tile of the spritedata.
The cset of the spritedata.
The flash cset of the spritedata.
The frame count of the spritedata.
The speed of the spritedata, in frames per frame
The ‘Type’ field of the spritedata.
index SpriteDataFlag (SPRFL_)