ghost2_global.zh#
Functions#
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__AutoGhostParseName(npc enemy, int[] output) |
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__AutoGhostKill(npc enemy) |
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__IsScriptNameChar(int character, bool first) |
Function descriptions#
void StartGhostZH() π Source
ghost.zh Version 2.8.15
void UpdateGhostZH1() π Source
void UpdateGhostZH2() π Source
void InitializeGhostZHData() π Source
void UpdateGhostZHData1() π Source
void UpdateGhostZHData2() π Source
void UpdateEWeapons() π Source
Calls UpdateEWeapon() on every eweapon on the screen
void CleanUpGhostFFCs() π Source
Hides enemy FFCs when Link dies
Detects AutoGhost enemies and sets up FFCs for them
int __AutoGhostParseName(npc enemy, int[] output) π Source
Reads a script name and combo number from the enemyβs name. The script number and combo are stored in output[0] and output[1], respectively.
void __AutoGhostKill(npc enemy) π Source
Used to silently kill an enemy when it couldnβt be set up.
bool __IsScriptNameChar(int character, bool first) π Source