ghost2_global.zh#

Functions#

void

StartGhostZH()

void

UpdateGhostZH1()

void

UpdateGhostZH2()

void

InitializeGhostZHData()

void

UpdateGhostZHData1()

void

UpdateGhostZHData2()

void

UpdateEWeapons()

void

CleanUpGhostFFCs()

void

AutoGhost()

int

__AutoGhostParseName(npc enemy, int[] output)

void

__AutoGhostKill(npc enemy)

bool

__IsScriptNameChar(int character, bool first)

Function descriptions#

void StartGhostZH() πŸ”— Source

ghost.zh Version 2.8.15


void UpdateGhostZH1() πŸ”— Source


void UpdateGhostZH2() πŸ”— Source


void InitializeGhostZHData() πŸ”— Source


void UpdateGhostZHData1() πŸ”— Source


void UpdateGhostZHData2() πŸ”— Source


void UpdateEWeapons() πŸ”— Source

Calls UpdateEWeapon() on every eweapon on the screen


void CleanUpGhostFFCs() πŸ”— Source

Hides enemy FFCs when Link dies


void AutoGhost() πŸ”— Source

Detects AutoGhost enemies and sets up FFCs for them


int __AutoGhostParseName(npc enemy, int[] output) πŸ”— Source

Reads a script name and combo number from the enemy’s name. The script number and combo are stored in output[0] and output[1], respectively.


void __AutoGhostKill(npc enemy) πŸ”— Source

Used to silently kill an enemy when it couldn’t be set up.


bool __IsScriptNameChar(int character, bool first) πŸ”— Source