script_runners.zh#
Variables#
const int |
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const int |
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const int |
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const int |
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const int |
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const int |
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const int |
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const int |
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const int |
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const int |
Functions#
int |
CheckNPCScript(char32[] scriptname) |
RunNPCScript(int ID, int scriptNum, untyped[] args = |
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RunNPCScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = |
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int |
CheckLWeaponScript(char32[] scriptname) |
RunLWeaponScript(int ID, int scriptNum, untyped[] args = |
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RunLWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = |
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int |
CheckEWeaponScript(char32[] scriptname) |
RunEWeaponScript(int ID, int scriptNum, untyped[] args = |
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RunEWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = |
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int |
CheckItemSpriteScript(char32[] scriptname) |
RunItemSpriteScript(int ID, int scriptNum, untyped[] args = |
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RunItemSpriteScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = |
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int |
CheckGenericScript(char32[] scriptname) |
RunGenericScript(int scriptNum, untyped[] args = |
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RunGenericScriptFrz(int scriptNum, untyped[] args = |
Variable descriptions#
const int MIN_NPCSCRIPT = 1
🔗 Source
start NPC
const int MAX_NPCSCRIPT = 255
🔗 Source
const int MIN_LWEAPONSCRIPT = 1
🔗 Source
end NPC start LWeapon
const int MAX_LWEAPONSCRIPT = 255
🔗 Source
const int MIN_EWEAPONSCRIPT = 1
🔗 Source
end LWeapon start EWeapon
const int MAX_EWEAPONSCRIPT = 255
🔗 Source
const int MIN_ITEMSPRITESCRIPT = 1
🔗 Source
end EWeapon start ItemSprite
const int MAX_ITEMSPRITESCRIPT = 255
🔗 Source
const int MIN_GENERICSCRIPT = 1
🔗 Source
end ItemSprite start Generic
Function descriptions#
int CheckNPCScript(char32[] scriptname) 🔗 Source
npc RunNPCScript(int ID, int scriptNum, untyped[] args = NULL
) 🔗 Source
npc RunNPCScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL
) 🔗 Source
int CheckLWeaponScript(char32[] scriptname) 🔗 Source
lweapon RunLWeaponScript(int ID, int scriptNum, untyped[] args = NULL
) 🔗 Source
lweapon RunLWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL
) 🔗 Source
int CheckEWeaponScript(char32[] scriptname) 🔗 Source
eweapon RunEWeaponScript(int ID, int scriptNum, untyped[] args = NULL
) 🔗 Source
eweapon RunEWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL
) 🔗 Source
int CheckItemSpriteScript(char32[] scriptname) 🔗 Source
itemsprite RunItemSpriteScript(int ID, int scriptNum, untyped[] args = NULL
) 🔗 Source
itemsprite RunItemSpriteScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL
) 🔗 Source
int CheckGenericScript(char32[] scriptname) 🔗 Source
genericdata RunGenericScript(int scriptNum, untyped[] args = NULL
) 🔗 Source
genericdata RunGenericScriptFrz(int scriptNum, untyped[] args = NULL
) 🔗 Source