script_runners.zh#

Variables#

Functions#

int

CheckNPCScript(char32[] scriptname)

npc

RunNPCScript(int ID, int scriptNum, untyped[] args = NULL)

npc

RunNPCScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL)

int

CheckLWeaponScript(char32[] scriptname)

lweapon

RunLWeaponScript(int ID, int scriptNum, untyped[] args = NULL)

lweapon

RunLWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL)

int

CheckEWeaponScript(char32[] scriptname)

eweapon

RunEWeaponScript(int ID, int scriptNum, untyped[] args = NULL)

eweapon

RunEWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL)

int

CheckItemSpriteScript(char32[] scriptname)

itemsprite

RunItemSpriteScript(int ID, int scriptNum, untyped[] args = NULL)

itemsprite

RunItemSpriteScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL)

int

CheckGenericScript(char32[] scriptname)

genericdata

RunGenericScript(int scriptNum, untyped[] args = NULL)

genericdata

RunGenericScriptFrz(int scriptNum, untyped[] args = NULL)

Variable descriptions#

const int MIN_NPCSCRIPT = 1 🔗 Source

start NPC


const int MAX_NPCSCRIPT = 255 🔗 Source


const int MIN_LWEAPONSCRIPT = 1 🔗 Source

end NPC start LWeapon


const int MAX_LWEAPONSCRIPT = 255 🔗 Source


const int MIN_EWEAPONSCRIPT = 1 🔗 Source

end LWeapon start EWeapon


const int MAX_EWEAPONSCRIPT = 255 🔗 Source


const int MIN_ITEMSPRITESCRIPT = 1 🔗 Source

end EWeapon start ItemSprite


const int MAX_ITEMSPRITESCRIPT = 255 🔗 Source


const int MIN_GENERICSCRIPT = 1 🔗 Source

end ItemSprite start Generic


const int MAX_GENERICSCRIPT = 511 🔗 Source


Function descriptions#

int CheckNPCScript(char32[] scriptname) 🔗 Source


npc RunNPCScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source


npc RunNPCScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source


int CheckLWeaponScript(char32[] scriptname) 🔗 Source


lweapon RunLWeaponScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source


lweapon RunLWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source


int CheckEWeaponScript(char32[] scriptname) 🔗 Source


eweapon RunEWeaponScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source


eweapon RunEWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source


int CheckItemSpriteScript(char32[] scriptname) 🔗 Source


itemsprite RunItemSpriteScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source


itemsprite RunItemSpriteScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source


int CheckGenericScript(char32[] scriptname) 🔗 Source


genericdata RunGenericScript(int scriptNum, untyped[] args = NULL) 🔗 Source


genericdata RunGenericScriptFrz(int scriptNum, untyped[] args = NULL) 🔗 Source