script_runners.zh#
Variables#
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| const int | FFCS_MIN_FFC deprecated | 
| const int | FFCS_MAX_FFC deprecated | 
| const int | |
| const int | |
| const int | |
| const int | |
| const int | |
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| const int | 
Functions#
| int | CheckFFCScript(char32[] scriptname) | 
| int | RunFFCScript(int scriptNum, untyped[] args =  | 
| RunFFCScriptOrQuit(int scriptNum, untyped[] args =  | |
| int | FindFFCRunning(int scriptNum) | 
| int | FindNthFFCRunning(int scriptNum, int n) | 
| int | CountFFCsRunning(int scriptNum) | 
| int | CheckNPCScript(char32[] scriptname) | 
| RunNPCScript(int ID, int scriptNum, untyped[] args =  | |
| RunNPCScriptAt(int ID, int scriptNum, int x, int y, untyped[] args =  | |
| int | CheckLWeaponScript(char32[] scriptname) | 
| RunLWeaponScript(int ID, int scriptNum, untyped[] args =  | |
| RunLWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args =  | |
| int | CheckEWeaponScript(char32[] scriptname) | 
| RunEWeaponScript(int ID, int scriptNum, untyped[] args =  | |
| RunEWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args =  | |
| int | CheckItemSpriteScript(char32[] scriptname) | 
| RunItemSpriteScript(int ID, int scriptNum, untyped[] args =  | |
| RunItemSpriteScriptAt(int ID, int scriptNum, int x, int y, untyped[] args =  | |
| int | CheckGenericScript(char32[] scriptname) | 
| RunGenericScript(int scriptNum, untyped[] args =  | |
| RunGenericScriptFrz(int scriptNum, untyped[] args =  | 
Variable descriptions#
const int FFCS_INVISIBLE_COMBO = 1 🔗 Source
Combo to use for FFC scripts started by RunFFCScript(). This should be an invisible combo with no type or flag. It cannot be combo 0.
const int FFCS_MIN_FFC = 1 🔗 Source
Deprecated: Use MIN_FFC instead!
const int FFCS_MAX_FFC 🔗 Source
Deprecated: Use MAX_FFC instead!
const int MIN_NPCSCRIPT = 1 🔗 Source
const int MAX_NPCSCRIPT = 255 🔗 Source
const int MIN_LWEAPONSCRIPT = 1 🔗 Source
const int MAX_LWEAPONSCRIPT = 255 🔗 Source
const int MIN_EWEAPONSCRIPT = 1 🔗 Source
const int MAX_EWEAPONSCRIPT = 255 🔗 Source
const int MIN_ITEMSPRITESCRIPT = 1 🔗 Source
const int MAX_ITEMSPRITESCRIPT = 255 🔗 Source
const int MIN_GENERICSCRIPT = 1 🔗 Source
Function descriptions#
int CheckFFCScript(char32[] scriptname) 🔗 Source
int RunFFCScript(int scriptNum, untyped[] args = NULL) 🔗 Source
ffc RunFFCScriptOrQuit(int scriptNum, untyped[] args = NULL) 🔗 Source
int FindFFCRunning(int scriptNum) 🔗 Source
int FindNthFFCRunning(int scriptNum, int n) 🔗 Source
int CountFFCsRunning(int scriptNum) 🔗 Source
int CheckNPCScript(char32[] scriptname) 🔗 Source
npc RunNPCScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source
npc RunNPCScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source
int CheckLWeaponScript(char32[] scriptname) 🔗 Source
lweapon RunLWeaponScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source
lweapon RunLWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source
int CheckEWeaponScript(char32[] scriptname) 🔗 Source
eweapon RunEWeaponScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source
eweapon RunEWeaponScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source
int CheckItemSpriteScript(char32[] scriptname) 🔗 Source
itemsprite RunItemSpriteScript(int ID, int scriptNum, untyped[] args = NULL) 🔗 Source
itemsprite RunItemSpriteScriptAt(int ID, int scriptNum, int x, int y, untyped[] args = NULL) 🔗 Source
int CheckGenericScript(char32[] scriptname) 🔗 Source
genericdata RunGenericScript(int scriptNum, untyped[] args = NULL) 🔗 Source
genericdata RunGenericScriptFrz(int scriptNum, untyped[] args = NULL) 🔗 Source
