std_sideview.zh#

Variables#

Functions#

bool

OnSidePlatform(int x, int y)

bool

OnSidePlatform(int x, int y, int xOff, int yOff, int h)

bool

OnSidePlatform(int x, int y, int xOff, int yOff, int h, int w)

bool

OnSidePlatform(lweapon l)

bool

OnSidePlatform(eweapon l)

bool

OnSidePlatform(itemsprite l)

bool

OnSidePlatform(npc l)

Variable descriptions#

const bool ONSIDEVIEWPLATFORM_CHECK_OBJ_WIDTH = true 🔗 Source


const int ONSIDEVIEWPLATFORM_OVERHANG_DEPTH = 4 🔗 Source


Function descriptions#

bool OnSidePlatform(int x, int y) 🔗 Source


bool OnSidePlatform(int x, int y, int xOff, int yOff, int h) 🔗 Source

Returns true if a sprite of height ‘h’ at position (x,y) with an offset of (xOff,yOff) is standing on a sideview platform on a sideview screen.


bool OnSidePlatform(int x, int y, int xOff, int yOff, int h, int w) 🔗 Source

Returns true if a sprite of height ‘h’ and width w, at position (x,y) with an offset of (xOff,yOff) is standing on a sideview platform on a sideview screen.


bool OnSidePlatform(lweapon l) 🔗 Source


bool OnSidePlatform(eweapon l) 🔗 Source


bool OnSidePlatform(itemsprite l) 🔗 Source


bool OnSidePlatform(npc l) 🔗 Source