std.cfg#

Variables#

Variable descriptions#

const int STD_FORCE_OLD_DISTANCE = 1 🔗 Source

If enabled, Distance() will use Sqrt() instead of SafeSqrt().


const int STD_DISTANCE_USE_SAFESQRT = 0 🔗 Source

If enabled, Distance will use SafeSqrt(). Otherwise, it will return a factor,


const int STD_EMULATE_ENGINE_COLLISION = 0 🔗 Source

If enabled, Collision hitboxs will more precisely emulate the


const int STD_CENTERXY_USES_HITBOXES = 0 🔗 Source

If enabled, CenterX() and CenterY() will use object hitboxes


const int STD_NEVER_USE_SAFESQRT = 1 🔗 Source

Enable to force any calls to SafeSqrt() to use Sqrt() instead.


const int MAX_HIGHEST_LEVEL_ITEM_CHECK = 255 🔗 Source

The highest item ID checked by GetHighestLevelItem().


const int REVISED_ROTATEPOINT_X_FUNCTION = 1 🔗 Source

Set to 0 to use 2.50.x RotatePointX()


const int REVISED_ROTATEPOINT_Y_FUNCTION = 1 🔗 Source

Set to 0 to use 2.50.x RotatePointY()


const int MAX_NOACTION_INPUT = 14 🔗 Source

Checks A, B, L, R, U/D/L/R, Ex1, Ex2, Ex3, Ex4


const int NOACTION_SKIP_MAP = 0 🔗 Source

If enabled, NoAction will not disable pressing the Map button


const int NOACTION_SKIP_START = 0 🔗 Source

If enabled, NoAction will not disable pressing the Start button


const int OLD_ONSIDEPLATFORM = 0 🔗 Source

Change to 1 to use old OnSidePlatform calls.


const int OLD_RAND_FUNCS = 0 🔗 Source

Change to 1 to use old Rand() logic