ghost2_modification.zh#

Functions#

void

Ghost_Transform(ffc this, npc ghost, int combo, int cset, int tileWidth, int tileHeight)

void

Ghost_SetSize(ffc this, npc ghost, int tileWidth, int tileHeight)

void

Ghost_SetHitOffsets(npc ghost, int top, int bottom, int left, int right)

void

Ghost_SwapNPC(npc oldGhost, npc newGhost, bool copyHP)

void

Ghost_ReplaceNPC(npc oldGhost, npc newGhost, bool copyHP)

void

Ghost_StoreDefenses(npc ghost, int[] storedDefense)

void

Ghost_SetDefenses(npc ghost, int[] defense)

void

Ghost_SetAllDefenses(npc ghost, int defType)

void

Ghost_ForceDir(int dir)

void

Ghost_ForceCSet(int cset)

void

Ghost_StartFlashing()

void

Ghost_StartFlashing(int time)

void

Ghost_StopFlashing()

void

Ghost_StopKnockback()

Function descriptions#

void Ghost_Transform(ffc this, npc ghost, int combo, int cset, int tileWidth, int tileHeight) 🔗 Source


void Ghost_SetSize(ffc this, npc ghost, int tileWidth, int tileHeight) 🔗 Source


void Ghost_SetHitOffsets(npc ghost, int top, int bottom, int left, int right) 🔗 Source


void Ghost_SwapNPC(npc oldGhost, npc newGhost, bool copyHP) 🔗 Source


void Ghost_ReplaceNPC(npc oldGhost, npc newGhost, bool copyHP) 🔗 Source


void Ghost_StoreDefenses(npc ghost, int[] storedDefense) 🔗 Source


void Ghost_SetDefenses(npc ghost, int[] defense) 🔗 Source


void Ghost_SetAllDefenses(npc ghost, int defType) 🔗 Source


void Ghost_ForceDir(int dir) 🔗 Source


void Ghost_ForceCSet(int cset) 🔗 Source


void Ghost_StartFlashing() 🔗 Source


void Ghost_StartFlashing(int time) 🔗 Source


void Ghost_StopFlashing() 🔗 Source


void Ghost_StopKnockback() 🔗 Source