ghost2_modification.zh#
Functions#
void |
Ghost_Transform(ffc this, npc ghost, int combo, int cset, int tileWidth, int tileHeight) |
void |
Ghost_SetSize(ffc this, npc ghost, int tileWidth, int tileHeight) |
void |
Ghost_SetHitOffsets(npc ghost, int top, int bottom, int left, int right) |
void |
Ghost_SwapNPC(npc oldGhost, npc newGhost, bool copyHP) |
void |
Ghost_ReplaceNPC(npc oldGhost, npc newGhost, bool copyHP) |
void |
Ghost_StoreDefenses(npc ghost, int[] storedDefense) |
void |
Ghost_SetDefenses(npc ghost, int[] defense) |
void |
Ghost_SetAllDefenses(npc ghost, int defType) |
void |
Ghost_ForceDir(int dir) |
void |
Ghost_ForceCSet(int cset) |
void |
|
void |
Ghost_StartFlashing(int time) |
void |
|
void |
Function descriptions#
void Ghost_Transform(ffc this, npc ghost, int combo, int cset, int tileWidth, int tileHeight) 🔗 Source
void Ghost_SetSize(ffc this, npc ghost, int tileWidth, int tileHeight) 🔗 Source
void Ghost_SetHitOffsets(npc ghost, int top, int bottom, int left, int right) 🔗 Source
void Ghost_SwapNPC(npc oldGhost, npc newGhost, bool copyHP) 🔗 Source
void Ghost_ReplaceNPC(npc oldGhost, npc newGhost, bool copyHP) 🔗 Source
void Ghost_StoreDefenses(npc ghost, int[] storedDefense) 🔗 Source
void Ghost_SetDefenses(npc ghost, int[] defense) 🔗 Source
void Ghost_SetAllDefenses(npc ghost, int defType) 🔗 Source
void Ghost_ForceDir(int dir) 🔗 Source
void Ghost_ForceCSet(int cset) 🔗 Source
void Ghost_StartFlashing() 🔗 Source
void Ghost_StartFlashing(int time) 🔗 Source
void Ghost_StopFlashing() 🔗 Source