FileSystem#
Functions#
bool |
DirExists(char32[] dirpath) |
bool |
FileExists(char32[] filepath) |
bool |
Remove(char32[] filepath) |
LoadFile(char32[] path, char32[] mode) |
|
LoadDirectory(char32[] path) |
Function descriptions#
bool DirExists(char32[] dirpath) 🔗 Source
Returns true if the file/dir specified by the given path exists.
bool FileExists(char32[] filepath) 🔗 Source
Returns true if the file/dir specified by the given path exists.
bool Remove(char32[] filepath) 🔗 Source
Deletes the file pointed to by ‘filepath’. Path is relative to the quest’s specific directory.
file LoadFile(char32[] path, char32[] mode) 🔗 Source
param mode - See file for details.
Added in version 3.0.
Opens the file pointed to by ‘path’.
You can use new file(filepath, mode) (3.0) or file::OpenMode() instead.
directory LoadDirectory(char32[] path) 🔗 Source
Changed in version 3.0: You can use new directory(filepath) instead.
Opens the directory pointed to by ‘path’.
Contains functions related to accessing the filesystem.
Consider using
new file()ornew directory()instead.All paths are made relative to a quest-specific directory, found at
<zc root folder>/Files/<quest name>. Quests cannot access files outside this folder.Access with
FileSystem->.