genericdata#
Represents a generic script. Load with Game->LoadGenericData
.
Variables#
bool |
|
int |
|
bool[] |
|
bool[] |
|
bool[] |
|
untyped[] |
|
untyped[] |
Functions#
bool |
Variable descriptions#
True if the script is currently running passively. Set to false to stop it.
The size of the scriptβs Data[] (see below). Writing this
resizes the array, where any area above the previous maximum is cleared
to 0
.
Arrays of exit and reload conditions. All states default to false
.
bool[] ReloadState π Source
Arrays of exit and reload conditions. All states default to false
.
bool[] EventListen π Source
Array of event listener conditions. When WaitEvent() is called, the script will wait until any event which has a value of βtrueβ in this array occurs.
A misc data array, resizable by writing to DataSize (see above). All indexes are saved with the save file, including any resizing.
The 8 InitD[] parameters for the generic script. Shared by passive and frozen run modes.
Function descriptions#
Attempt to run the generic script in frozen mode.