bottledata#
Variables#
Functions#
Enumerations#
BottleFlag BTF_REVIVE = 0
BottleFlag BTF_USEWHENFULL = 1
BottleFlag BTF_CURESWORDJINX = 2
BottleFlag BTF_CUREITEMJINX = 3
BottleFlag BTF_CURESHIELDJINX = 4
Added in version 3.0.
BottleFlag BTF_MAX = 5
Variable descriptions#
length 3
index CounterIndex (CR_)
Whether the given counter refill is a percentage of max, instead of a direct value.
index BottleFlag (BTF_)
What bottle type will remain in the bottle after drinking the current type.
Function descriptions#
void GetName(char32[] str) 🔗 Source
Changed in version 2.55.17: The buffer is now resized to fit if it is too small (it used to be truncated, with an error).
Loads the name of the bottledata into the provided string buffer.
If the buffer is too small, it is resized to fit.
void SetName(char32[] str) 🔗 Source
Sets the name of the bottledata to the provided string.
Load with Game->LoadBottleData()