std_constants.zh#
Variables#
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Enumerations#
Extra Directions. Used with some stuff?
Deprecated: Use Direction (DIR_) instead!
Dir2 DIR2_UP = 8
Dir2 DIR2_RIGHTUP = 9
Dir2 DIR2_RIGHT = 10
Dir2 DIR2_RIGHTDOWN = 11
Dir2 DIR2_DOWN = 12
Dir2 DIR2_LEFTDOWN = 13
Dir2 DIR2_LEFT = 14
Dir2 DIR2_LEFTUP = 15
Dir2 DIR2_UPRIGHT = 9
Dir2 DIR2_DOWNRIGHT = 11
Dir2 DIR2_DOWNLEFT = 13
Dir2 DIR2_UPLEFT = 15
Used with AimEWeapon().
AimType AT_NONE = 0
AimType AT_4DIR = 1
AimType AT_8DIR = 2
AimType AT_ANGULAR = 3
AimType AT_RAND4DIR = 4
AimType AT_RAND8DIR = 5
AimType AT_RANDANGULAR = 6
enum HeroMoveFlag: 🔗 Source
Deprecated: Use MoveFlag (MV_) instead.
HeroMoveFlag HEROMV_OBEYS_GRAVITY = 0
HeroMoveFlag HEROMV_CAN_PITFALL = 1
HeroMoveFlag HEROMV_NO_FAKE_Z = 8
HeroMoveFlag HEROMV_NO_REAL_Z = 9
enum ItemspriteMoveFlag: 🔗 Source
Deprecated: Use MoveFlag (MV_) instead.
ItemspriteMoveFlag ITEMMV_OBEYS_GRAVITY = 0
ItemspriteMoveFlag ITEMMV_CAN_PITFALL = 1
ItemspriteMoveFlag ITEMMV_NO_FAKE_Z = 8
ItemspriteMoveFlag ITEMMV_NO_REAL_Z = 9
enum WeaponMoveFlag: 🔗 Source
Deprecated: Use MoveFlag (MV_) instead.
WeaponMoveFlag WPNMV_OBEYS_GRAVITY = 0
WeaponMoveFlag WPNMV_CAN_PITFALL = 1
WeaponMoveFlag WPNMV_NO_FAKE_Z = 8
WeaponMoveFlag WPNMV_NO_REAL_Z = 9
Deprecated: Use MoveFlag (MV_) instead.
NPCMoveFlag NPCMV_OBEYS_GRAVITY = 0
NPCMoveFlag NPCMV_CAN_PITFALL = 1
NPCMoveFlag NPCMV_CAN_PIT_WALK = 2
NPCMoveFlag NPCMV_CAN_WATERDROWN = 3
NPCMoveFlag NPCMV_CAN_WATER_WALK = 4
NPCMoveFlag NPCMV_ONLY_WATER_WALK = 5
NPCMoveFlag NPCMV_ONLY_SHALLOW_WATER_WALK = 6
NPCMoveFlag NPCMV_ONLY_PIT_WALK = 7
NPCMoveFlag NPCMV_NO_FAKE_Z = 8
NPCMoveFlag NPCMV_NO_REAL_Z = 9
NPCMoveFlag NPCMV_USE_FAKE_Z = 10
NPCMoveFlag NPCMV_IGNORE_SOLIDITY = 11
npc only.
NPCMoveFlag NPCMV_IGNORE_BLOCKFLAGS = 12
npc only.
NPCMoveFlag NPCMV_IGNORE_SCREENEDGE = 13
npc only.
NPCMoveFlag NPCMV_USE_SCRIPTED_MOVEMENT_ENGINE = 14
npc only.
NPCMoveFlag NPCMV_NOT_PUSHABLE_BY_SOLIDS = 15
npc only.
DitherType DITH_CHECKER = 0
DitherType DITH_CHECKER_INV = 1
DitherType DITH_CRISS_CROSS = 2
DitherType DITH_CRISS_CROSS_INV = 3
DitherType DITH_DIAG_ULDR = 4
DitherType DITH_DIAG_ULDR_INV = 5
DitherType DITH_DIAG_URDL = 6
DitherType DITH_DIAG_URDL_INV = 7
DitherType DITH_ROW = 8
DitherType DITH_ROW_INV = 9
DitherType DITH_COL = 10
DitherType DITH_COL_INV = 11
DitherType DITH_DOTS = 12
DitherType DITH_DOTS_INV = 13
DitherType DITH_GRID = 14
DitherType DITH_GRID_INV = 15
DitherType DITH_STATIC = 16
DitherType DITH_STATIC_INV = 17
DitherType DITH_STATIC2 = 18
DitherType DITH_STATIC2_INV = 19
DitherType DITH_STATIC3 = 20
DitherType DITH_STATIC3_INV = 21
DitherType DITH_DOTS2 = 22
DitherType DITH_DOTS2_INV = 23
DitherType DITH_DOTS3 = 24
DitherType DITH_DOTS3_INV = 25
DitherType DITH_DOTS4 = 26
DitherType DITH_DOTS4_INV = 27
DitherType DITH_MAX = 28
MIDI MIDI_USE_DMAP = -4
ONLY for Screen->MIDI and mapdata::MIDI.
MIDI MIDI_NONE = -3
MIDI MIDI_OVERWORLD = -2
MIDI MIDI_DUNGEON = -1
MIDI MIDI_LEVEL9 = 0
Cannot be played by Audio->PlayMIDI().
Variable descriptions#
const int PI = 3.1416 🔗 Source
const int PI2 = 6.2832 🔗 Source
const int RADIAN = 57.2958 🔗 Source
const int DEGREE = 0.0174 🔗 Source
const int SQRT_ERROR = 464 🔗 Source
const int SQRT_MAX = 463.409 🔗 Source
const int MAX_CONSTANT = 214748 🔗 Source
const int MIN_CONSTANT = -214748 🔗 Source
const int MAX_SCRIPTDRAWINGCOMMANDS = 1000 🔗 Source
const int MAX_INT = 214748 🔗 Source
const int MIN_INT = -214748 🔗 Source
const int MAX_FLOAT = 214748 🔗 Source
const int MIN_FLOAT = -214748 🔗 Source
const int MAX_COUNTER = 65535 🔗 Source
const int MIN_COUNTER = 0 🔗 Source
const int MIN_LWEAPON = 1 🔗 Source
const int MIN_EWEAPON = 1 🔗 Source
const int MIN_NPC = 1 🔗 Source
const int MIN_ITEM = 1 🔗 Source
const int MAX_LWEAPON = 255 🔗 Source
const int MAX_EWEAPON = 255 🔗 Source
const int MAX_NPCS = 255 🔗 Source
const int MAX_ITEM = 255 🔗 Source
const int MIN_COUNTER_INDEX = 0 🔗 Source
const int MAX_COUNTER_INDEX = 106 🔗 Source
const int NUM_COUNTERS = 107 🔗 Source
const int MAX_OBJECT_POINTERS = 255 🔗 Source
const int MAX_WEAPON_POINTERS = 510 🔗 Source
const int MAX_TOTAL_OBJECT_POINTERS = 1020 🔗 Source
const int MAX_SPRITES = 1020 🔗 Source
const int MAX_DRAWING = 1000 🔗 Source
const int MIN_BITMAP_X = 0 🔗 Source
const int MAX_BITMAP_X = 511 🔗 Source
const int MIN_BITMAP_Y = 0 🔗 Source
const int MAX_BITMAP_Y = 511 🔗 Source
const int MAX_GLOBAL_VARIABLES = 255 🔗 Source
const int MAX_VARIABLES = 255 🔗 Source
const int MAX_BITSPERVARIABLE = 18 🔗 Source
const int MIN_ITEMDATA = 0 🔗 Source
const int MAX_ITEMDATA = 255 🔗 Source
const int NUM_ITEMDATA = 256 🔗 Source
const int NUM_LEVELS = 512 🔗 Source
const int MAX_ARRAY_POINTERS = 4095 🔗 Source
const int MAX_TILES = 214499 🔗 Source
const int MAX_COMBOS = 65279 🔗 Source
const int MAX_STRINGS = 65519 🔗 Source
const int HP_PER_HEART = 16 🔗 Source
const int MP_PER_BLOCK = 32 🔗 Source
const int MAX_MESSAGES = 65535 🔗 Source
const int MAX_MESSAGELENGTH = 145 🔗 Source
const int MAX_MAPS = 256 🔗 Source
const int MAX_DMAPS = 512 🔗 Source
const int MAX_DMAPNAMELENGTH = 21 🔗 Source
const int MAX_DMAPTITLELENGTH = 21 🔗 Source
const int MAX_DMAPINTROLENGTH = 73 🔗 Source
const int MAX_FFC_W = 4 🔗 Source
FFC Size Limitations
const int MAX_FFC_H = 4 🔗 Source
const int MAX_FFC_EFFECT_W = 64 🔗 Source
const int MAX_FFC_EFFECT_H = 64 🔗 Source
const int INIT_D_SIZE = 8 🔗 Source
Default array sizes
const int INIT_A_SIZE = 2 🔗 Source
const int MISC_SIZE = 32 🔗 Source
const int NPC_ATTRIBUTES_SIZE = 32 🔗 Source
const int ITEM_ATTRIBUTES_SIZE = 10 🔗 Source
const int GAMEMISC_SIZE = 32 🔗 Source
const int MAX_DEFENSE = 42 🔗 Source
const int SCREEN_W = 256 🔗 Source
const int SCREEN_H = 176 🔗 Source
const int SCREEN_RIGHT = 255 🔗 Source
const int SCREEN_LEFT = 0 🔗 Source
const int SCREEN_TOP = 0 🔗 Source
const int SCREEN_BOTTOM = 175 🔗 Source
const int SUBSCREEN_BOTTOM = -1 🔗 Source
const int SUBSCREEN_TOP = -56 🔗 Source
const int SCREEN_CENTER_X = 128 🔗 Source
const int SCREEN_CENTRE_X = 128 🔗 Source
const int SCREEN_CENTER_Y = 88 🔗 Source
const int SCREEN_CENTRE_Y = 88 🔗 Source
const int GRAVITY = 0.16 🔗 Source
Defaults from Init Data
const int TERMINAL_VELOCITY = 3.2 🔗 Source
const int JUMPING_LAYER_THRESHOLD = 16 🔗 Source
const int DEG_DIR_RIGHTUP = 315 🔗 Source
Equivalent Degrees and Radians for Cardinal Directions Degrees
const int DEG_DIR_UPRIGHT = 315 🔗 Source
const int DEG_DIR_UP = 270 🔗 Source
const int DEG_DIR_UPLEFT = 225 🔗 Source
const int DEG_DIR_LEFTUP = 225 🔗 Source
const int DEG_DIR_LEFT = 180 🔗 Source
const int DEG_DIR_LEFTDOWN = 135 🔗 Source
const int DEG_DIR_DOWNLEFT = 135 🔗 Source
const int DEG_DIR_DOWN = 90 🔗 Source
const int DEG_DIR_RIGHTDOWN = 45 🔗 Source
const int DEG_DIR_DOWNRIGHT = 45 🔗 Source
const int DEG_DIR_RIGHT = 0 🔗 Source
const int RAD_DIR_RIGHTUP = 5.4978 🔗 Source
Radians
const int RAD_DIR_UPRIGHT = 5.4978 🔗 Source
const int RAD_DIR_UP = 4.7214 🔗 Source
const int RAD_DIR_UPLEFT = 3.927 🔗 Source
const int RAD_DIR_LEFTUP = 3.927 🔗 Source
const int RAD_DIR_LEFT = 3.1416 🔗 Source
const int RAD_DIR_LEFTDOWN = 2.3562 🔗 Source
const int RAD_DIR_DOWNLEFT = 2.3562 🔗 Source
const int RAD_DIR_DOWN = 1.5708 🔗 Source
const int RAD_DIR_RIGHTDOWN = 0.7854 🔗 Source
const int RAD_DIR_DOWNRIGHT = 0.7854 🔗 Source
const int RAD_DIR_RIGHT = 0 🔗 Source
const int HP_SILENT = -1000 🔗 Source
NPC hit point values. Set to npc::HP to make the enemy die in a special manner.
const int HP_GLEEOKHEAD = 1000 🔗 Source
const int NPCA_WALK_SHOTTYPE = 0 🔗 Source
Walking Enemy Indices
const int NPCA_WALK_DEATHTYPE = 1 🔗 Source
const int NPCA_WALK_DEATH_ATTR_1 = 2 🔗 Source
const int NPCA_WALK_DEATH_ATTR_2 = 3 🔗 Source
const int NPCA_WALK_DEATH_ATTR_3 = 4 🔗 Source
const int NPCA_WALK_EXTRA_SHOTS = 5 🔗 Source
const int NPCA_WALK_TOUCHEFFECT = 6 🔗 Source
const int NPCA_WALK_EFFECT_STR = 7 🔗 Source
const int NPCA_WALK_WALKSTYLE = 8 🔗 Source
const int NPCA_WALK_WALK_ATTRIB = 9 🔗 Source
const int NPCA_WALK_1SHOT = 0 🔗 Source
Walking Attributes (Settings) Shot Type
const int NPCA_WALK_ENDHALT = 1 🔗 Source
const int NPCA_WALK_RAPIDFIRE = 2 🔗 Source
const int NPCA_WALK_1FAST = 3 🔗 Source
const int NPCA_WALK_1SLANT = 4 🔗 Source
const int NPCA_WALK_3SHOTS = 5 🔗 Source
const int NPCA_WALK_4SHOTS = 6 🔗 Source
const int NPCA_WALK_5SHOTS = 7 🔗 Source
const int NPCA_WALK_3FAST = 8 🔗 Source
const int NPCA_WALK_BREATH = 9 🔗 Source
const int NPCA_WALK_8SHOTS = 10 🔗 Source
const int NPCA_WALK_SUMMON = 11 🔗 Source
const int NPCA_WALK_SUMMONLAYER = 12 🔗 Source
const int NPCA_WALK_DEATH_NORMAL = 0 🔗 Source
Death Type
const int NPCA_WALK_DEATH_SPLITHIT = 1 🔗 Source
const int NPCA_WALK_DEATH_SPLIT = 2 🔗 Source
const int NPCA_WALK_DEATH_8SHOTS = 3 🔗 Source
const int NPCA_WALK_DEATH_EXPLODE = 4 🔗 Source
const int NPCA_WALK_DEATH_TRIBBLE = 5 🔗 Source
const int NPCA_WALK_TOUCH_NORMAL = 0 🔗 Source
Touch Effcts
const int NPCA_WALK_TOUCH_TEMPJINX = 1 🔗 Source
const int NPCA_WALK_TOUCH_PERMJINX = 2 🔗 Source
const int NPCA_WALK_TOUCH_CUREJINX = 3 🔗 Source
const int NPCA_WALK_TOUCH_LOSEMAGIC = 4 🔗 Source
const int NPCA_WALK_TOUCH_LOSERUPEES = 5 🔗 Source
const int NPCA_WALK_TOUCH_DRUNK = 6 🔗 Source
const int NPCA_WALK_TOUCH_EATITEMS = 7 🔗 Source
const int NPCA_WALK_TOUCH_EATMAGIC = 8 🔗 Source
const int NPCA_WALK_TOUCH_EATRUPEES = 9 🔗 Source
const int NPCA_WALK_WS_NORMAL = 0 🔗 Source
Walkstyle
const int NPCA_WALK_WS_ROPE = 1 🔗 Source
const int NPCA_WALK_WS_VIRE = 2 🔗 Source
const int NPCA_WALK_WS_POLSVOICE = 3 🔗 Source
const int NPCA_GOHMA_SHOT_TYPE = 0 🔗 Source
Gohma Indices
const int NPCA1_GOHMA_1SHOT = 0 🔗 Source
Gohma Shot Type Settings
const int NPCA_GOHMA_3SHOTS = 1 🔗 Source
const int NPCA_GOHMA_BREATH = 2 🔗 Source
const int NPCA_WALLMASTER_FIXED_DIST = 0 🔗 Source
Wallmaster Indices
const int NPCA_WALLMASTER_FIXED_DIST_ON = 0 🔗 Source
Wallmaster Settings
const int NPCA_WALLMASTER_FIXED_DIST_OFF = 1 🔗 Source
const int NPCA_KEESE_MOVEMENT = 0 🔗 Source
Keese Indices
const int NPCA_KEESE_DEATHTYPE = 1 🔗 Source
const int NPCA_KEESE_WS_KEESE = 0 🔗 Source
Movement Style
const int NPCA_KEESE_WS_BAT = 1 🔗 Source
const int NPCA_KEESE_DEATH_NORMAL = 0 🔗 Source
Death Type
const int NPCA_KEESE_DEATH_TRIBBLE = 1 🔗 Source
const int NPCA_DIG_ID_1 = 0 🔗 Source
Digdogger Indices
const int NPCA_DIG_ID_2 = 1 🔗 Source
const int NPCA_DIG_ID_3 = 2 🔗 Source
const int NPCA_DIG_ID_4 = 3 🔗 Source
const int NPCA_DIG_ENEM_1_QUANTITY = 4 🔗 Source
const int NPCA_DIG_ENEM_2_QUANTITY = 5 🔗 Source
const int NPCA_DIG_ENEM_3_QUANTITY = 6 🔗 Source
const int NPCA_DIG_ENEM_4_QUANTITY = 7 🔗 Source
const int NPCA_DIG_TYPE = 8 🔗 Source
const int NPCA_DIG_TYPE_NORMAL = 0 🔗 Source
Digdogger Type Settings
const int NPCA_DIG_TYPE_KID = 1 🔗 Source
const int NPCA_DODONGO_TYPE = 8 🔗 Source
Dodongo Indices
const int NPCA_DODONGO_TYPE_NES = 0 🔗 Source
Dodongo Type Settings
const int NPCA_DODONGO_TYPE_BS = 1 🔗 Source
const int NPCA_GLEEOK_HEADS = 0 🔗 Source
Gleeok Indices
const int NPCA_GLEEOK_HEAD_HP = 1 🔗 Source
const int NPCA_GLEEOK_WEAPON = 2 🔗 Source
const int NPCA_GLEEOK_1SHOT = 0 🔗 Source
Gleeok Weapon Settings
const int NPCA_GLEEOK_BREATH = 2 🔗 Source
const int NPCA_GLEEOK_CLK = 3 🔗 Source
const int NPCA_GLEEOK_NECK_SEGMENTS = 4 🔗 Source
IDK what this setting does. It is th Clk line param in esGleeok::esGleeok, but Clk is not used in the function. -Z
const int NPCA_GLEEOK_NECK_OFFSET_1 = 5 🔗 Source
const int NPCA_GLEEOK_NECK_OFFSET_2 = 6 🔗 Source
const int NPCA_GLEEOK_HEAD_OFFSET = 7 🔗 Source
const int NPCA_GLEEOK_HEAD_FLY_OFFSET = 8 🔗 Source
const int NPCA_LANMOLA_SEGMENTS = 0 🔗 Source
Lanmola Indices
const int NPCA_LANMOLA_SEGMENT_LAG = 1 🔗 Source
const int NPCA_LANMOLA_SEGMENT_DROPS = 2 🔗 Source
const int NPCA_LANMOLA_NODROP = 0 🔗 Source
Lanmola Drop Settings
const int NPCA_LANMOLA_DROP = 1 🔗 Source
const int NPCA_LEVER_MOVE = 0 🔗 Source
Leever Indices
const int NPCA_LEEVER_PATH = 0 🔗 Source
Leever Movement Settings
const int NPCA1_LEEVER_INPLACE = 1 🔗 Source
const int NPCA_LEEVER_PATH2 = 0 🔗 Source
const int NPCA_LEVER_SUBMERGE_CSET = 1 🔗 Source
const int NPCA_LEVER_EMERGE_STEP = 2 🔗 Source
const int NPCA_MANHANDLA_FRAMERATE = 0 🔗 Source
Manhandla Indices
const int NPCA_MANHANDLA_SIZE = 1 🔗 Source
const int NPCA_MANHANDLA_SMALL = 0 🔗 Source
Manhandla Size Settings
const int NPCA_MANHANDLA_LARGE = 1 🔗 Source
const int NPCA_MOLDORM_SEGMENTS = 0 🔗 Source
Moldorm Indices
const int NPCA_MOLDORM_SEGMENT_DROPS = 1 🔗 Source
const int NPCA_MOLDORM_NODROP = 0 🔗 Source
Moldorm Drop Settings
const int NPCA_MOLDORM_DROP = 1 🔗 Source
const int NPCA_PATRA_RINGEYES = 0 🔗 Source
Patra Indices
const int NPCA_PATRA_INNEREYES = 1 🔗 Source
const int NPCA_PATRA_EYEHP = 2 🔗 Source
const int NPCA_PATRA_EYE_MOVEMENT = 3 🔗 Source
const int NPCA_PATRA_CIRCLE = 0 🔗 Source
Patra Eye Movmnt Settings
const int NPCA_PATRA_OVAL = 1 🔗 Source
const int NPCA_PATRA_SHOOTERS = 4 🔗 Source
const int NPCA_PATRA_SHOOTERS_NONE = 0 🔗 Source
Patra Shooters Settings
const int NPCA_PATRA_SHOOTERS_CORE = 1 🔗 Source
const int NPCA_PATRA_SHOOTERS_INNER = 2 🔗 Source
const int NPCA_PATRA_PATTERN_ODDS = 5 🔗 Source
const int NPCA_PATRA_PATTERN_CYCLES = 6 🔗 Source
const int NPCA_PATRA_EYE_OFFSET = 7 🔗 Source
const int NPCA_PATRA_EYE_CSET = 8 🔗 Source
const int NPCA_PATRA_TYPE = 9 🔗 Source
const int NPCA_PATRA_SMALL = 0 🔗 Source
Patra Type (Size) Settings
const int NPCA_PATRA_LARGE = 1 🔗 Source
const int NPCA_ROCK_SIZE = 9 🔗 Source
Rock Indices
const int NPCA_ROCK_SIZE_SMALL = 0 🔗 Source
Rock Settings
const int NPCA_ROCK_SIZE_LARGE = 1 🔗 Source
const int NPCA_WIZ_WALKSTYLE = 0 🔗 Source
Wizzrobe Indices
const int NPCA_WIZ_TELEPORT = 0 🔗 Source
Wizzrobe Walkstyle Settings
const int NPCA_WIZ_PHASE = 1 🔗 Source
const int NPCA_WIZ_SHOTTYPE = 1 🔗 Source
const int NPCA_WIZ_1SHOT = 0 🔗 Source
Wizzrobe Shot Type Settings
const int NPCA_WIZ_8SHOTS = 1 🔗 Source
const int NPCA_WIZ_SUMMON = 2 🔗 Source
const int NPCA_WIZ_SUMMON_LAYER = 3 🔗 Source
const int NPCA_WIZ_SHOT_ATTR_1 = 2 🔗 Source
const int NPCA_WIZ_SOLIDCOMBOS = 3 🔗 Source
const int NPCA_WIZ_SOLID_OK_NO = 0 🔗 Source
Wizzrobe Solid Combos Settings
const int NPCA_WIZ_SOLID_OK_YES = 1 🔗 Source
const int NPCA_WIZ_TELEPORT_DELAY = 4 🔗 Source
const int NPCA_TRAP_DIR = 0 🔗 Source
Trap Indices
const int NPCA_TRAP_DIR_4WAY = 0 🔗 Source
Trap Dir Settings
const int NPCA_TRAP_DIR_H = 1 🔗 Source
const int NPCA_TRAP_DIR_V = 2 🔗 Source
const int NPCA_TRAP_MOVE = 1 🔗 Source
const int NPCA_TRAP_MOVE_LOS = 0 🔗 Source
Trap Movement Settings
const int NPCA_TRAP_MOVE_CONSTANT = 1 🔗 Source
const int NPCA_TEKTITE_JUMP_START = 0 🔗 Source
Tektite Indices
const int NPCA_TEKTITE_JUMP_CONT = 1 🔗 Source
const int NPCA_TEKTITE_JUMP_VELOCITY = 2 🔗 Source
const int SFW_STAIRS = 0 🔗 Source
Old constants.
const int SFW_PALCHANGE = 1 🔗 Source
const int SFW_DRYLAKE = 2 🔗 Source
const int DIR16_DEG_INCREMENT = 22.5 🔗 Source
const int DIR16_DEG_UP = 270 🔗 Source
const int DIR16_DEG_UPUPLEFT = 247.5 🔗 Source
const int DIR16_DEG_UPLEFT = 225 🔗 Source
const int DIR16_DEG_LEFTLEFTUP = 202.5 🔗 Source
const int DIR16_DEG_LEFT = 180 🔗 Source
const int DIR16_DEG_LEFTLEFTDOWN = 157.5 🔗 Source
const int DIR16_DEG_LEFTDOWN = 135 🔗 Source
const int DIR16_DEG_DOWNDOWNLEFT = 112.5 🔗 Source
const int DIR16_DEG_DOWN = 90 🔗 Source
const int DIR16_DEG_DOWNDOWNRIGHT = 67.5 🔗 Source
const int DIR16_DEG_RIGHTDOWN = 45 🔗 Source
const int DIR16_DEG_RIGHTRIGHTDOWN = 22.5 🔗 Source
const int DIR16_DEG_RIGHT = 0 🔗 Source
const int DIR16_DEG_RIGHTUPUP = 292.5 🔗 Source
const int DIR16_DEG_RIGHTUP = 315 🔗 Source
const int DIR16_DEG_RIGHTRIGHTUP = 337.5 🔗 Source
const int DIR_16_RADS_INCREMENT = 0.3927 🔗 Source
const int DIR16_RADS_UP = 4.7214 🔗 Source
const int DIR16_RADS_UPUPLEFT = 4.3197 🔗 Source
const int DIR16_RADS_UPLEFT = 3.927 🔗 Source
const int DIR16_RADS_LEFTLEFTUP = 3.5343 🔗 Source
const int DIR16_RADS_LEFT = 3.1416 🔗 Source
const int DIR16_RADS_LEFTLEFTDOWN = 2.7489 🔗 Source
const int DIR16_RADS_LEFTDOWN = 2.3562 🔗 Source
const int DIR16_RADS_DOWNDOWNLEFT = 1.9635 🔗 Source
const int DIR16_RADS_DOWN = 1.5708 🔗 Source
const int DIR16_RADS_DOWNDOWNRIGHT = 1.1781 🔗 Source
const int DIR16_RADS_RIGHTDOWN = 0.7854 🔗 Source
const int DIR16_RADS_RIGHTRIGHTDOWN = 0.3927 🔗 Source
const int DIR16_RADS_RIGHT = 0 🔗 Source
const int DIR16_RADS_RIGHTRIGHTUP = 5.8905 🔗 Source
const int DIR16_RADS_RIGHTUP = 5.4978 🔗 Source
const int DIR16_RADS_RIGHTUPUP = 5.1141 🔗 Source
const int BIT_INTBTN_A = 1 🔗 Source
const int BIT_INTBTN_B = 2 🔗 Source
const int BIT_INTBTN_L = 4 🔗 Source
const int BIT_INTBTN_R = 8 🔗 Source
const int BIT_INTBTN_EX1 = 16 🔗 Source
const int BIT_INTBTN_EX2 = 32 🔗 Source
const int BIT_INTBTN_EX3 = 64 🔗 Source
const int BIT_INTBTN_EX4 = 128 🔗 Source
const int BIT_INTBTN_X = 16 🔗 Source